Day 1
Speeding Up Your Workflow
Using Project Templates, Creating Your Own Template, Customizing the Interface, Using Key Commands, Accessing the Tool Menu, Saving a Project Template, Opening and Creating Projects Automatically, and Backing Up and Transporting Your Setup
Working with Time and Pitch
Creating Your Own Apple Loops with the Apple Loops Utility, Using the Time and Pitch Machine, Using Pitch Correction, Using Flex Time, Using Speed Fades, Making Tempo Adjustments with Varispeed and Working with Rubato Passages
Synthesis with the ES2
Understanding the User Interface, Exploring the Oscillator Waveforms, Using Oscillator Modulation to Create Interesting Sounds, Sculpting Your Sound Using the Filters, Using Modulation and Exploring the Output/Processing Section
Sampling with the EXS24 mkII
Creating Sampler Instruments, Using the EXS24 Instrument Editor, Creating Loop Points, Using the Parameter Window, Creating Multiple Zones from Regions Transients, Using Filters and Modulation to Process the Sound, Using Groups and Routing Individual Sounds for Processing
Day 2
Sound Design with Sculpture
Understanding the String, Using Objects in Sculpture, Adjusting the Pickups, Processing the Sound, Using Modulation in Sculpture and Saving and Trying Presets
Building Drum Sounds with Ultrabeat
Selecting Sounds in the Assignment Section, Exploring the Sound Generators, Processing with the Filter and Bitcrusher and Automating Parameters in Step Mode
Working with the Arrangement
Navigating the Arrangement, Using Markers, Using Global Edits and Working with Folders
Advanced Audio Editing
Smoothing Transitions with Crossfades, Fixing Clicks in the Sample Editor, Creating New Parts from Existing Ones, Editing with Mixer Groups, Repairing Drums with Marquee Transient and Editing Drums in Soundtrack Pro
Advanced MIDI Editing
Using Aliases, Working with Region Parameters, Selecting MIDI Events for Editing, Using Transform Functions and Separating MIDI Events
Day 3
Managing the Mix
Importing Channel Strips and Data, Working with the Mixer, Creating Production Notes, Panning Stereo Tracks, Switching the Contents of the Plug-in Window, Changing Plug-in Locations, Using a Plug-in’s Extended Parameters and Using Mixer Groups
Controlling Signal Flow
Using Aux Channels as Submixes, Applying Send Effects to Submixes, Using Side Chain Effects, Positioning Sends Pre or Post Channel Strip Controls, Incorporating External Effects Processors and Bouncing in Place
Controlling the Mix
Automating an Aux Channel, Copying Automation Data Between Tracks, Scaling Automated Values, Applying Automation to Multiple Tracks at Once and Using Control Surfaces
MIDI Processing in the Environment
Navigating within the Environment, Creating Environment Objects, Creating Signal Chains and Using Touch Tracks Objects
Certification Exam
Students take an end user exam to earn Apple Certified Pro, Logic Pro 9 Level Two status
Exam Review, Evaluations and Wrap Up